This is a non-exhaustive list of the minor Panath gods.

Azure

The Coinkeeper - God of commerce, greed, and material wealth. Azure appears as a figure whose body shifts between precious metals and gemstones. Merchants pray to Azure for profitable ventures, while thieves invoke their name before heists. Temples double as banks, and clerics often serve as moneylenders and trade negotiators. Azure’s influence grows stronger in merchant cities and trading posts.

Femook

The Dewbringer - Goddess of morning dew, gentle beginnings, and quiet hope. Femook manifests as a ethereal woman whose tears become morning dew. Femook governs the liminal moment between night and day, offering comfort to insomniacs and blessing new endeavors begun at dawn. Farmers and gardeners particularly revere Femook, believing the dew brings fertile growth to ensure a bountiful harvest.

Poret

The Threadweaver - God of fate, destiny, and the connections between all things. Poret appears as a figure constantly weaving invisible threads between people and events. Their domain encompasses prophecy, coincidence, and the belief that all things are interconnected. Oracles and fortune-tellers serve as their primary clergy.

Dealine

The Bargain Maker - Goddess of contracts, oaths, and binding agreements. Dealine ensures that promises are kept and deals are honored. Lawyers, diplomats, and anyone making important agreements seek blessing from Dealine.

Mareleton

The Tidecaller - God of ocean currents, navigation, and sea storms. Mareleton controls the deeper mysteries of the ocean that even coastal communities don’t fully understand. Sailors fear and respect him, offering coins to the waves before dangerous voyages. Mareleton’s priests often serve as navigators and weather-readers.

Armari

The Forgemother - Goddess of craftsmanship, tools, and the perfection of skill. Armari blesses artisans who dedicate themselves to mastering their craft. They appear as a Warforged whose hands are various tools depending on the craft being performed. Blacksmiths, carpenters, and artists all claim their patronage.

Crux

The Crossroads - God of difficult choices, moral dilemmas, and the moments that define character. Crux manifests at literal and metaphorical crossroads, forcing travelers to confront their true nature. Crux’s domain includes internal conflict, moral testing, and the weight of consequence.

Yhanc

The Whisperwind - God of rumors, gossip, and information that travels on the wind. Yhanc knows every secret spoken aloud and every rumor that spreads from town to town. Spies, bards, and information brokers often serve Yhanc’s interests, though the chaotic nature means the information isn’t always accurate.

Alshe

The Moonless Night - Goddess of hidden things, stealth, and what lurks in darkness. Unlike Tokon’s shadows which torment, Alshe’s darkness conceals and protects. Thieves, assassins, and those who need to remain unseen offer silent prayers. Alshe also protects secrets that should remain buried from Yhanc’s inquisitors.

Velthara

The Hearthkeeper - Goddess of home, family bonds, and domestic protection. Velthara ensures families stay together and homes remain safe. Velthara’s blessing is invoked at weddings and when establishing new households.

Grijha

The Beast Lord - God of wild animals, hunting, and primal instincts. The Beast Lord governs the relationship between civilization and the wild, blessing hunters while protecting animal spirits.

Thessarian

The Truthseeker - God of knowledge, investigation, and uncovering hidden truths. Scholars, investigators, and those seeking lost knowledge serve him. Their domain includes libraries, research, and the pursuit of understanding.

Noxara

The Plaguemother - Goddess of disease, pestilence, and necessary decay. While feared, Naxara is also respected as part of natural cycles. Noxara’s priests often serve as healers who understand that some sickness must run its course.

Korvain

The Oathbreaker - God of betrayal, broken promises, and necessary rebellion. While often seen as evil, they also represent freedom from unjust bonds and the courage to break harmful traditions.

Silviana

The Starweaver - Goddess of astronomy, celestial navigation, and cosmic patterns. Silviana governs the movement of stars and their influence on mortal affairs. Astrologers and navigators pray to Silviana for new discoveries.

Threnok

The Battlecry - God of courage in combat, warrior’s honor, and the moment of decisive action in battle. Unlike Alavandor’s strategic warfare, Threnok governs personal bravery and individual combat prowess.

Whisperleaf

The Grove Guardian - Goddess of sacred groves, plant spirits, and the wisdom of trees. Whisperleaf protects specific natural places and communicates through rustling leaves and growing patterns.

Mordain

The Gravedigger - God of burial rites, proper funeral customs, and ensuring the dead stay dead. Mordain works alongside Netandiel but focuses specifically on the physical aspects of death and burial.

Lyralei

The Songbird - Goddess of music, poetry, and artistic inspiration. Lyralei blesses musicians and poets, and Lyralei’s influence can be felt whenever art moves the soul.

Vexthul

The Madness - God of insanity, forbidden knowledge, and minds pushed beyond their limits. Their influence is both feared and sometimes sought by those who believe madness grants insight.

Caelynn

The Windwalker - Goddess of travel, roads, and safe passage. Caelynn protects travelers and ensures paths remain open. Their shrines are found at crossroads and along major trade routes.

Drakemoor

The Scalefather - God of dragons, ancient power, and hoarded knowledge. Drakemoor represents the draconic influence on the world and the wisdom that comes with great age. Kobolds often form large rickety wooden and scrap metal structures in Drakemoors honor.

Embria

The Healer’s Touch - Goddess of medicine, healing herbs, and recovery from illness. Embria works to counterbalance Noxara’s diseases and blesses those who tend to the sick.

Shadowmere

The Reflection - God of mirrors, self-knowledge, and confronting one’s true nature. Shadowmere forces people to see themselves clearly, both their virtues and flaws.

Thornwick

The Wildgrowth - God of untamed nature, overgrowth, and nature reclaiming civilization. Thornwick represents the constant pressure of the wild to retake cultivated lands.

Vivaldo H Ossini

The Wyremlorde - God of The Dragon, their creator, a source of their magic. In addition a deity of chaos, often causing trouble for the mortal world with new magical creatures.

Crysthia

The Gemheart - Goddess of precious stones, underground treasures, and the earth’s hidden wealth. Miners and gem-cutters pray for successful excavations, and safe returns home from the depths.

Nithmill

The Dream Eater - God of nightmares, sleep terrors, and the fears that visit us in darkness. Nithmill feeds on fear but also sometimes protects sleepers from worse fates.

Valorian

The Just Blade - God of righteous justice, fair judgment, and lawful retribution. Valorian ensures that justice is served and the innocent are protected from the guilty.

Mistral

The Weather Witch - Goddess of changing weather, seasonal transitions, and atmospheric phenomena. Mistral controls day-to-day weather patterns that affect daily life.

Bonecaller

The Ancestor Voice - God of ancestral spirits, family lineages, and wisdom passed down through generations. Bonecaller maintains the connection between the living and their honored dead, as a conduit for the grieving to call upon their loved ones one last time.