2nd level Necromancy
Casting Time: 1 Action Range: 60 feet Components: V, S, M (a corpse visible to be exploded) Duration: Instantaneous
A corpse that you can see within range decays and suddenly explodes in a shower of viscera. Each creature within 10 feet of the corpse must make a Dexterity saving Throw. On a failure, a target takes an amount of bludgeoning damage determined by the size of the exploded corpse, or half as much on a success.
Size | Damage |
---|---|
Tiny | 3d4 |
Small | 3d6 |
Medium | 3d8 |
Large | 3d10 |
Huge | 3d12 |
Gargantuan | 4d20 |
Colossal | Are too large to be affected by this spell outside of a 9th level casting. In that case, they will explode for 12d100, at additional Colossal levels, increase the number of dice by 2 for each level. |
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage die increases by one die for each slot above 2nd.
In addition, for each spell slot level higher than 3rd, the number of corpses you can choose to explode increases by 1.