Level 3: Healing Hands
Your mystical touch can heal wounds. Starting at 3rd level, you have a pool of d10 healing dice that replenishes after you complete a long rest. The number of healing dice equals your monk level.
As an Action, you can touch a creature and spend some healing dice from the pool to restore a number of hit points to that creature equal to the number rolled plus your Wisdom modifier. You can not spend more than half of your maximum number of healing dice with one action, rounded down.
Instead of healing the creature, you can expend 1 dice from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Healing Hands, expending hit dice separately for each one.
You can spend 1 Focus Point to use this feature as a Bonus Action.
This feature has no effect on undead and constructs.
Level 6: Emissary of Peace
At 6th level, you gain the ability to diffuse violent situations. Whenever you make a Charisma check to calm violent emotions or to counsel peace, you have advantage on the roll. You must make this entreaty in good faith; it doesn’t apply if proficiency in the Deception or Intimidation skill applies to your check.
You also gain proficiency in the Performance or Persuasion skill (choose one).
Level 11: Douse the Flames of War
At 11th level, you gain the ability to use rudimentary divine magic to help your allies, prevent conflicts and reduce hostility. You can spend ki points to cast the following spells, without using material components.
Command - 2 Focus Points Calm Emotions - 3 Focus Points Beacon of Hope - 4 Focus Points
Level 17: Anger of a Gentle Soul
At 17th level, you gain the ability to visit vengeance on someone who fells others. If you see a creature reduce another creature to 0 hit points, you can use your Reaction to grant yourself a bonus to all damage rolls against the aggressor until the end of your next turn. The bonus equals your monk level.
Once you use this ability, you can’t use it again until you finish a short or long rest.