Player Name | Class | Lvl | Experience | Species | Height | Gender | Background |
---|---|---|---|---|---|---|---|
Ashley | Wizard | 3 | 1125 | Tabaxi | She/Her |
AC | Initiative | Speed | Size | Alignment |
---|---|---|---|---|
12 | 2 | 30 | Medium |
Max HP | HP | Hit die | Total # HD | Current # HD |
---|---|---|---|---|
17 | 17 | D6 | 3 | 3 |
Downtime | Platinum | Gold | Silver | Copper |
---|---|---|---|---|
0 | 0 | 88 | 0 | 0 |
DESCRIPTION
Traits
Ideals
Bonds
Flaws & Struggles
Goals & Motivations
Factions
Allied
Friendly
Disliked
Hated
Favors
Stats
ABILITIES | Score | Modifier | Skill | Profficient? | Item/Misc | Modifier |
---|---|---|---|---|---|---|
Proficiency Bonus | 2 | |||||
STRENGTH | 8 | -1 | ||||
Saving Throw | 0 | 0 | -1 | |||
Athletics | 0 | 0 | 0 | |||
DEXTERITY | 14 | 2 | ||||
Saving Throw | 0 | 0 | 2 | |||
Acrobatics | 2 | 0 | 4 | |||
Sleight of hand | 0 | 0 | 2 | |||
Stealth | 2 | 0 | 4 | |||
CONSTITUTION | 12 | 1 | ||||
Saving Throw | 0 | 0 | 1 | |||
INTELLIGENCE | 17 | 3 | ||||
Saving Throw | 2 | 0 | 5 | |||
Arcana | 4 | 0 | 7 | |||
History | 0 | 0 | 3 | |||
Investigation | 0 | 0 | 3 | |||
Nature | 0 | 0 | 3 | |||
Religion | 2 | 0 | 5 | |||
WISDOM | 14 | 2 | ||||
Saving Throw | 2 | 0 | 4 | |||
Animal Handling | 2 | 0 | 4 | |||
Insight | 0 | 0 | 2 | |||
Medicine | 0 | 0 | 2 | |||
Perception | 2 | 0 | 4 | |||
Survival | 0 | 0 | 2 | |||
CHARISMA | 10 | 0 | ||||
Saving throw | 0 | 0 | 0 | |||
Deception | 0 | 0 | 0 | |||
Intimidation | 2 | 0 | 2 | |||
Performance | 0 | 0 | 0 | |||
Persuasion | 0 | 0 | 0 |
Equipment
- Calligrapher’s Supplies
- Fine Clothes
- Lamp
- Oil (3 Flasks)
- Parchment (12 Sheets)
- 2 Daggers
- Arcane Focus
- Robe
- Spellbook
- Scholar’s Pack
Proficiencies / Skills
Language
- Common
Armor
Weapons
Tools
- Calligrapher’s Supplies
Features and Traits
Skilled (Scribe)
You gain proficiency in any combination of three skills or tools of your choice. Repeatable. You can take this feat more than once.
Creature’s Claws (Tabaxi)
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent (Tabaxi)
You have proficiency in the Perception and Stealth skills.
Darkvision (Tabaxi)
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Animal Agility (Tabaxi)
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Level 1 Wizard: Ritual Adept
You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.
Level 1 Wizard: Arcane Recovery
You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.
Once you use this feature, you can’t do so again until you finish a Long Rest.
Level 2 Wizard: Scholar (Arcana)
While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.
Level 3 Polymage Wizard: Transmutaion Savant
Choose two Wizard spells from the Transmutation school, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Level 3 Polymage Wizard: Minor Alchemy
Starting at 3rd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.
Treasure
- An empty silver snuffbox bearing the inscription ‘dreams’ on its lid
Spells Known
Prepared? | Level 0 | Prepared? | Level 3 | Prepared? | Level 6 | Prepared? | Level 9 |
---|---|---|---|---|---|---|---|
Elementalism | |||||||
Mending | |||||||
Ray of Frost | |||||||
Level 1 | Level 4 | Level 7 | |||||
Magic Missile | |||||||
Ice Knife | |||||||
Identify | |||||||
Find Familiar | |||||||
Level 2 | Level 5 | Level 8 | |||||
Acid Arrow | |||||||
(Transmutaion Savant) | Alter Self | ||||||
(Transmutaion Savant) | Enlarge/Reduce | ||||||
See Invisibility | |||||||
Spell Slots
Level | X | X | X | X |
---|---|---|---|---|
1 | Avail | Avail | Avail | Avail |
2 | Avail | Avail | ||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Spell Save DC
13
Spell Attack Bonus
5