Player NameClassLvlExperienceSpeciesHeightGenderBackground
AshleyWizard31125TabaxiShe/Her
ACInitiativeSpeedSizeAlignment
12230Medium
Max HPHPHit dieTotal # HDCurrent # HD
1717D633
DowntimePlatinumGoldSilverCopper
008800

DESCRIPTION

Traits

Ideals

Bonds

Flaws & Struggles

Goals & Motivations

Factions

Allied

Friendly

Disliked

Hated

Favors

Stats


ABILITIESScoreModifierSkillProfficient?Item/MiscModifier
Proficiency Bonus2
STRENGTH8-1
Saving Throw00-1
Athletics000
DEXTERITY142
Saving Throw002
Acrobatics204
Sleight of hand002
Stealth204
CONSTITUTION121
Saving Throw001
INTELLIGENCE173
Saving Throw205
Arcana407
History003
Investigation003
Nature003
Religion205
WISDOM142
Saving Throw204
Animal Handling204
Insight002
Medicine002
Perception204
Survival002
CHARISMA100
Saving throw000
Deception000
Intimidation202
Performance000
Persuasion000

Equipment

  • Calligrapher’s Supplies
  • Fine Clothes
  • Lamp
  • Oil (3 Flasks)
  • Parchment (12 Sheets)
  • 2 Daggers
  • Arcane Focus
  • Robe
  • Spellbook
  • Scholar’s Pack

Proficiencies / Skills

Language

  • Common

Armor

Weapons

Tools

  • Calligrapher’s Supplies

Features and Traits

Skilled (Scribe)

You gain proficiency in any combination of three skills or tools of your choice. Repeatable. You can take this feat more than once.

Creature’s Claws (Tabaxi)

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent (Tabaxi)

You have proficiency in the Perception and Stealth skills.

Darkvision (Tabaxi)

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Animal Agility (Tabaxi)

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Level 1 Wizard: Ritual Adept

You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.

Level 1 Wizard: Arcane Recovery

You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.

Once you use this feature, you can’t do so again until you finish a Long Rest.

Level 2 Wizard: Scholar (Arcana)

While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.

Level 3 Polymage Wizard: Transmutaion Savant

Choose two Wizard spells from the Transmutation school, each of which must be no higher than level 2, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.

Level 3 Polymage Wizard: Minor Alchemy

Starting at 3rd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.

Treasure

  • An empty silver snuffbox bearing the inscription ‘dreams’ on its lid

Spells Known

Prepared?Level 0Prepared?Level 3Prepared?Level 6Prepared?Level 9
Elementalism
Mending
Ray of Frost
Level 1Level 4Level 7
Magic Missile
Ice Knife
Identify
Find Familiar
Level 2Level 5Level 8
Acid Arrow
(Transmutaion Savant)Alter Self
(Transmutaion Savant)Enlarge/Reduce
See Invisibility

Spell Slots

LevelXXXX
1AvailAvailAvailAvail
2AvailAvail
3
4
5
6
7
8
9

Spell Save DC

13

Spell Attack Bonus

5

ADDITIONAL CHARACTER NOTES