Player NameClassLvlExperienceSpeciesHeightGenderBackground
MeganRogue31850TieflingShe/HerScribe
ACInitiativeSpeedSizeAlignment
14330Medium
Max HPHPHit dieTotal # HDCurrent # HD
2121D833
DowntimePlatinumGoldSilverCopper
0020400

DESCRIPTION

Traits

Ideals

Bonds

Flaws & Struggles

Goals & Motivations

Factions

Allied

Friendly

Disliked

Hated

Favors

Stats


ABILITIESScoreModifierSkillProfficient?Item/MiscModifier
Proficiency Bonus2
STRENGTH121
Saving Throw001
Athletics203
DEXTERITY173
Saving Throw205
Acrobatics205
Sleight of hand205
Stealth407
CONSTITUTION131
Saving Throw001
INTELLIGENCE152
Saving Throw204
Arcana002
History002
Investigation204
Nature002
Religion204
WISDOM8-1
Saving Throw00-1
Animal Handling00-1
Insight00-1
Medicine00-1
Perception403
Survival00-1
CHARISMA100
Saving throw000
Deception202
Intimidation202
Performance000
Persuasion000

Equipment

  • Caligrapher’s Supplies
  • Fine Clothes
  • Lamp
  • 3 Oil Flasks
  • 12 Sheets of Parchment
  • Leather Armor
  • 2 Daggers
  • Shortsword
  • Shortbow
  • 20 Arrows
  • Quiver
  • Thieves’ Tools
  • Burglar’s Pack
  • 2 Scroll of Sending

Proficiencies / Skills

Language

Armor

  • Light Armor

Weapons

Tools

  • Caligrapher’s Supplies
  • Thieves’ Tools

Features and Traits

Skilled (Scribe)

You gain proficiency in any combination of three skills or tools of your choice. Repeatable. You can take this feat more than once.

Darkvision (Tiefling)

You have Darkvision with a range of 60 feet.

Fiendish Legacy (Abyssal Tiefling)

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

  • Poison Spray
  • Ray of Sickness

Poison Resistance (Abyssal Tiefling)

You have Resistance to Poison damage

Otherworldly Presence (Tiefling)

You know the Thaumaturgy cantrip.

Level 1 Rogue: Expertise

You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you have proficiency in them.

Level 1 Rogue: Sneak Attack (2d6)

You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type.

You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition, and you don’t have Disadvantage on the attack roll.

The extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table.

Level 1 Rogue: Thieves’ Cant

You picked up various languages in the communities where you plied your roguish talents.

Level 1 Rogue: Weapon Mastery

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows.

Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.

Level 2 Rogue: Cunning Action

Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.

Level 3 Rogue: Steady Aim

As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.

Level 3 Arcane Trickster: Mage Hand Legerdemain

When you cast Mage Hand, you can make the spectral hand invisible. You can control the hand as a Bonus Action, instead of an action, and through it, you can use Thieves’ Tools and make Dexterity (Sleight of Hand) checks.

Treasure

  • A bright-green feather

Spells Known

Prepared?Level 0Prepared?Level 3Prepared?Level 6Prepared?Level 9
Thaumaturgy
Poison Spray
Mage Hand
Mending
Message
Level 1Level 4Level 7
YesRay of Sickness
YesShield
YesFeather Fall
YesSilent Image
Level 2Level 5Level 8

Spell Slots

LevelXXXX
1AvailAvail
2
3
4
5
6
7
8
9

Spell Save DC

12

Spell Attack Bonus

4

ADDITIONAL CHARACTER NOTES