Player Name | Class | Lvl | Experience | Species | Height | Gender | Background |
---|---|---|---|---|---|---|---|
Delaney | Ranger | 3 | 1850 | Dwarf | 4’6” | Noble |
AC | Initiative | Speed | Size | Alignment |
---|---|---|---|---|
14 | 2 | 30 | Medium | Chaotic Good |
Max HP | HP | Hit die | Total # HD | Current # HD |
---|---|---|---|---|
28 | 28 | 1d10 | 3d10 | 3 |
Downtime | Platinum | Gold | Silver | Copper |
---|---|---|---|---|
0 | 202 | 0 | 0 |
DESCRIPTION
Traits
- My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
Ideals
- I must prove that I can handle myself without the coddling of my family.
Bonds
- The common folk must see me as a hero of the people.
Flaws & Struggles
- I hide a truly scandalous secret that could ruin my family forever.
- This secret is locked away in a box I have the key to
Goals & Motivations
- Get set-up in the town of Diveneu and have more stable housing.
Factions
Allied
Friendly
Disliked
Hated
Favors
- Snikz Ikot owes a small favor
Stats
ABILITIES | Score | Modifier | Skill | Profficient? | Item/Misc | Modifier |
---|---|---|---|---|---|---|
Proficiency Bonus | 2 | |||||
STRENGTH | 12 | 1 | ||||
Saving Throw | 2 | 0 | 3 | |||
Athletics | 2 | 0 | 3 | |||
DEXTERITY | 15 | 2 | ||||
Saving Throw | 2 | 0 | 4 | |||
Acrobatics | 2 | 0 | 4 | |||
Sleight of hand | 0 | 0 | 2 | |||
Stealth | 2 | 0 | 4 | |||
CONSTITUTION | 13 | 1 | ||||
Saving Throw | 0 | 0 | 1 | |||
INTELLIGENCE | 9 | -1 | ||||
Saving Throw | 0 | 0 | -1 | |||
Arcana | 0 | 0 | -1 | |||
History | 2 | 0 | 1 | |||
Investigation | 2 | 0 | 1 | |||
Nature | 0 | 0 | -1 | |||
Religion | 0 | 0 | -1 | |||
WISDOM | 14 | 2 | ||||
Saving Throw | 0 | 0 | 2 | |||
Animal Handling | 0 | 0 | 2 | |||
Insight | 0 | 0 | 2 | |||
Medicine | 0 | 0 | 2 | |||
Perception | 2 | 0 | 4 | |||
Survival | 0 | 0 | 2 | |||
CHARISMA | 12 | 1 | ||||
Saving throw | 0 | 0 | 1 | |||
Deception | 0 | 0 | 1 | |||
Intimidation | 4* | 0 | 5 | |||
Performance | 0 | 0 | 1 | |||
Persuasion | 2 | 0 | 3 |
Equipment
- Gaming
- Fine Clothes
- Perfume
- Studded Leather Armor
- Scimitar
- Shortsword
- Longbow
- 20 Arrows
- Quiver
- Druidic Focus
- Explorer’s Pack
Proficiencies / Skills
Language
- Common
- Common Sign Language
- Dwarvish
- Elvish
- Halfling
Armor
- Light Armor
- Medium Armor
- Shields
Weapons
- Simple Weapons
- Martial Weapons
Tools
- One kind of Gaming Set
Features and Traits
Skilled (Noble)
You gain proficiency in any combination of three skills or tools of your choice.
Darkvision (Dwarf)
You have Darkvision with a range of 120 feet.
Dwarven Resilience (Dwarf)
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Dwarven Toughness (Dwarf)
Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Stonecunning (Dwarf)
As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Ranger Level 1: Favored Enemy
You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.
The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels, as shown in the Favored Enemy column of the Ranger Features table.
Ranger Level 1: Weapon Master
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords.
Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Longswords.
Ranger Level 2: Deft Explorer
Thanks to your travels, you gain the following benefits.
Expertise. Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill.
Languages. You know two languages of your choice from the language tables in “Character Creation.”
Ranger Level 2: Fighting Style
You gain a Fighting Style feat of your choice (see “Feats”). Instead of choosing one of those feats, you can choose the option below.
Fighting Style Feat: Archery
You gain a +2 bonus to attack rolls you make with Ranged weapons.
Hunter Ranger Level 3: Hunter’s Lore
You can call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.
Hunter Ranger Level 3: Hunter’s Prey
You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.
Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn.
Horde Breaker. Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon’s range, and that you haven’t attacked this turn.
Treasure
- An old key
Spells Known
Prepare max 2 spells at 3rd level
Prepared? | Level 0 | Prepared? | Level 3 | Prepared? | Level 6 | Prepared? | Level 9 |
---|---|---|---|---|---|---|---|
Level 1 | Level 4 | Level 7 | |||||
PERM | Hunter’s Mark | ||||||
Alarm | |||||||
Animal Friendship | |||||||
X | Cure Wounds | ||||||
Detect Magic | |||||||
Detect Poison and Disease | |||||||
Ensnaring Strike | |||||||
X | Entangle | ||||||
Fog Cloud | |||||||
Goodberry | |||||||
Jump | |||||||
Longstrider | |||||||
Speak with Animals | |||||||
Level 2 | Level 5 | Level 8 | |||||
Spell Slots
Level | X | X | X | X |
---|---|---|---|---|
1 | Avail | Avail | Avail | |
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Spell Save DC
8+prof+spell 8+2+2(WIS) = 12
Spell Attack Bonus
prof+spell 2+2 = 4