Player Name | Class | Lvl | Experience | Species | Height | Gender | Background |
---|---|---|---|---|---|---|---|
Blythe | Bard | 3 | 1850 | Drow | 5’2” | She/Her | Charlatan |
AC | Initiative | Speed | Size | Alignment |
---|---|---|---|---|
13 | 2 | 30 | Medium | Lawful Evil |
Max HP | HP | Hit die | Total # HD | Current # HD |
---|---|---|---|---|
21 | 21 | D8 | 3 | 3 |
Downtime | Platinum | Gold | Silver | Copper |
---|---|---|---|---|
0 | 0 | 242 | 0 | 0 |
DESCRIPTION
Traits
Quiet and a listener
Waits until she has context before she speaks Says everything with a smile even if the words are cutting
Twisted sense of right and wrong
Tidy and well kept
Ideals
Power
Knowledge
Respect
Responsibility
Perseverance to live/suffering is proof you’re alive (Tokon)
Bonds
The Duergar Clan is the family that bought your character. The majority of them worship Tokon- the deity known as the breaker of chains, a deity of perseverance, cruelty, shadow, secrets, and torment.
Worshipers of Tokon believe suffering is sacred, where an Netandite seeks to guide souls onward, Tokonites delay the passage in the hope one might find their strength and continue to live, eventually even thrive.
Flaws & Struggles
Manipulates others
Masking 95% of time
Secretive
Goals & Motivations
Factions
Allied
Friendly
Disliked
Hated
Favors
- Snikz Ikot owes a small favor
Stats
ABILITIES | Score | Modifier | Skill | Profficient? | Item/Misc | Modifier |
---|---|---|---|---|---|---|
Proficiency Bonus | 2 | |||||
STRENGTH | 8 | -1 | ||||
Saving Throw | 0 | 0 | -1 | |||
Athletics | 0 | 1 (JaT) | 0 | |||
DEXTERITY | 14 | 2 | ||||
Saving Throw | 2 | 0 | 2 | |||
Acrobatics | 0 | 1 (JaT) | 1 | |||
Sleight of hand | 2 | 0 | 2 | |||
Stealth | 2 | 0 | 2 | |||
CONSTITUTION | 12 | 1 | ||||
Saving Throw | 0 | 0 | 1 | |||
INTELLIGENCE | 10 | 0 | ||||
Saving Throw | 0 | 0 | 0 | |||
Arcana | 0 | 1 (JaT) | 1 | |||
History | 0 | 1 (JaT) | 1 | |||
Investigation | 2 | 0 | 2 | |||
Nature | 0 | 1 (JaT) | 1 | |||
Religion | 2 | 0 | 2 | |||
WISDOM | 14 | +2 | ||||
Saving Throw | 0 | 0 | 2 | |||
Animal Handling | 0 | 1 (JaT) | 3 | |||
Insight | 4 | 0 | 6 | |||
Medicine | 0 | 1 (JaT) | 3 | |||
Perception | 2 | 0 | 4 | |||
Survival | 0 | 1 (JaT) | 3 | |||
CHARISMA | 17 | +3 | ||||
Saving throw | 2 | 0 | 5 | |||
Deception | 4 | 0 | 7 | |||
Intimidation | 0 | 1 (JaT) | 4 | |||
Performance | 2 | 0 | 5 | |||
Persuasion | 2 | 0 | 5 |
Equipment
- Leather Armor
- 2 Daggers
- Lyre
- Entertainer’s Pack
Proficiencies / Skills
Language
- Common
- Dwarvish
- Undercommon
Armor
- Light Armor
Weapons
- Simple Weapons
Tools
- Forgery Kit
- Lyre
- Lute
- Flute
Features and Traits
Skilled (Charlatan)
You gain Proficiency in any combination of three skills or tools of your choice.
Repeatable. You can take this feat more than once.
Darkvision (Drow)
You have Darkvision with a range of 120 feet.
Elven Lineage (Drow)
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
- Faerie Fire (3rd level)
- Darkness (5th level)
Fey Ancestry (Drow)
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses (Drow)
You have proficiency in the Insight, Perception, or Survival skill.
Trance (Drow)
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Level 1 Bard: Bardic Inspiration
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.
Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.
Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.
Level 2 Bard: Expertise
You gain Expertise in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.
At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.
Level 2 Bard: Jack of All Trades
You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.
For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.
Level 3 College of Glamour: Beguiling Magic
You always have the Charm Person and Mirror Image spells prepared.
In addition, immediately after you cast an Enchantment or Illusion spell, you can cause a creature you can see within 60 feet of yourself to make a Wisdom saving throw against your Spell Save DC. On a failed save, the target has the Charmed or Frightened condition (your choice) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once you use this benefit, you can’t use it again until you finish a Long Rest. You can also restore your use of the feature by expending one use of your Bardic Inspiration (no action required).
Level 3 College of Glamor: Mantle of Inspiration
You can weave fey magic into a song or dance to fill others with vigor. As a Bonus Action, you can expend a use of Bardic Inspiration, rolling a Bardic Inspiration die. When you do so, choose a number of other creatures within 60 feet of yourself, up to a number equal to your Charisma modifier (minimum of one creature). Each of them gains a number of Temporary Hit Points equal to 2 times the number rolled on the Bardic Inspiration die, and then each of them can use its Reaction to move up to its Speed without provoking Opportunity Attacks.
Treasure
- A dead sprite inside a clear glass bottle
Spells Known
Prepared? | Level 0 | Prepared? | Level 3 | Prepared? | Level 6 | Prepared? | Level 9 |
---|---|---|---|---|---|---|---|
Dancing Lights | |||||||
Vicious Mockery | |||||||
Message | |||||||
Level 1 | Level 4 | Level 7 | |||||
PERM | Charm Person | ||||||
PERM (DROW) | Faerie Fire | ||||||
Silent Image | |||||||
Identify | |||||||
Level 2 | Level 5 | Level 8 | |||||
PERM | Mirror Image | ||||||
Detect Thoughts | |||||||
Suggestion | |||||||
Hold Person | |||||||
Heat Metal | |||||||
Spell Slots
Level | X | X | X | X |
---|---|---|---|---|
1 | Avail | Avail | Avail | Avail |
2 | Avail | Avail | ||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Spell Save DC
13
Spell Attack Bonus
5