Player NameClassLvlExperienceSpeciesHeightGenderBackground
BlytheBard31850Drow5’2”She/HerCharlatan
ACInitiativeSpeedSizeAlignment
13230MediumLawful Evil
Max HPHPHit dieTotal # HDCurrent # HD
2121D833
DowntimePlatinumGoldSilverCopper
0024200

DESCRIPTION

Traits

Quiet and a listener

Waits until she has context before she speaks Says everything with a smile even if the words are cutting

Twisted sense of right and wrong

Tidy and well kept

Ideals

Power

Knowledge

Respect

Responsibility

Perseverance to live/suffering is proof you’re alive (Tokon)

Bonds

The Duergar Clan is the family that bought your character. The majority of them worship Tokon- the deity known as the breaker of chains, a deity of perseverance, cruelty, shadow, secrets, and torment.

Worshipers of Tokon believe suffering is sacred, where an Netandite seeks to guide souls onward, Tokonites delay the passage in the hope one might find their strength and continue to live, eventually even thrive.

Flaws & Struggles

Manipulates others

Masking 95% of time

Secretive

Goals & Motivations

Factions

Allied

Duergars

Friendly

Disliked

Vordekaes

Hated

Favors

Stats


ABILITIESScoreModifierSkillProfficient?Item/MiscModifier
Proficiency Bonus2
STRENGTH8-1
Saving Throw00-1
Athletics01 (JaT)0
DEXTERITY142
Saving Throw202
Acrobatics01 (JaT)1
Sleight of hand202
Stealth202
CONSTITUTION121
Saving Throw001
INTELLIGENCE100
Saving Throw000
Arcana01 (JaT)1
History01 (JaT)1
Investigation202
Nature01 (JaT)1
Religion202
WISDOM14+2
Saving Throw002
Animal Handling01 (JaT)3
Insight406
Medicine01 (JaT)3
Perception204
Survival01 (JaT)3
CHARISMA17+3
Saving throw205
Deception407
Intimidation01 (JaT)4
Performance205
Persuasion205

Equipment

  • Leather Armor
  • 2 Daggers
  • Lyre
  • Entertainer’s Pack

Proficiencies / Skills

Language

  • Common
  • Dwarvish
  • Undercommon

Armor

  • Light Armor

Weapons

  • Simple Weapons

Tools

  • Forgery Kit
  • Lyre
  • Lute
  • Flute

Features and Traits

Skilled (Charlatan)

You gain Proficiency in any combination of three skills or tools of your choice.
Repeatable. You can take this feat more than once.

Darkvision (Drow)

You have Darkvision with a range of 120 feet.

Elven Lineage (Drow)

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

  • Faerie Fire (3rd level)
  • Darkness (5th level)

Fey Ancestry (Drow)

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses (Drow)

You have proficiency in the Insight, Perception, or Survival skill.

Trance (Drow)

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Level 1 Bard: Bardic Inspiration

You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Level 2 Bard: Expertise

You gain Expertise in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.

At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.

Level 2 Bard: Jack of All Trades

You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.

Level 3 College of Glamour: Beguiling Magic

You always have the Charm Person and Mirror Image spells prepared.

In addition, immediately after you cast an Enchantment or Illusion spell, you can cause a creature you can see within 60 feet of yourself to make a Wisdom saving throw against your Spell Save DC. On a failed save, the target has the Charmed or Frightened condition (your choice) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you use this benefit, you can’t use it again until you finish a Long Rest. You can also restore your use of the feature by expending one use of your Bardic Inspiration (no action required).

Level 3 College of Glamor: Mantle of Inspiration

You can weave fey magic into a song or dance to fill others with vigor. As a Bonus Action, you can expend a use of Bardic Inspiration, rolling a Bardic Inspiration die. When you do so, choose a number of other creatures within 60 feet of yourself, up to a number equal to your Charisma modifier (minimum of one creature). Each of them gains a number of Temporary Hit Points equal to 2 times the number rolled on the Bardic Inspiration die, and then each of them can use its Reaction to move up to its Speed without provoking Opportunity Attacks.

Treasure

  • A dead sprite inside a clear glass bottle

Spells Known

Prepared?Level 0Prepared?Level 3Prepared?Level 6Prepared?Level 9
Dancing Lights
Vicious Mockery
Message
Level 1Level 4Level 7
PERMCharm Person
PERM (DROW)Faerie Fire
Silent Image
Identify
Level 2Level 5Level 8
PERMMirror Image
Detect Thoughts
Suggestion
Hold Person
Heat Metal

Spell Slots

LevelXXXX
1AvailAvailAvailAvail
2AvailAvail
3
4
5
6
7
8
9

Spell Save DC

13

Spell Attack Bonus

5

ADDITIONAL CHARACTER NOTES